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Merge latest from qw-group#29

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dusty-qw merged 48 commits intoQW-Community:non-antilagfrom
dusty-qw:non-antilag
Jan 16, 2026
Merged

Merge latest from qw-group#29
dusty-qw merged 48 commits intoQW-Community:non-antilagfrom
dusty-qw:non-antilag

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blaze and others added 30 commits August 6, 2024 11:16
BUG FIX: relink after player solid state changes
Compatibility with CMake < 3.10 will be removed from a future version of CMake.
Updating the min version in advance.
Update cmake min version requirement to 3.10
BUILD: support newer versions of gcc/clang by setting c standard to gnu17
The SOCD detection counter was never incremented, resulting in SOCD
detections never being reported.
The new command allows users to cycle between different SOCD detection
modes:

- Allow: Allow SOCD
- Stats: Collect SOCD detection stats and print when the game ends
- Warn: Display a warning when SOCD detection is triggered
- Kick: Kick the player if SOCD detection is triggered
This introduces a new mode when playing the ToT mode that aims to help
you practice item timings.

When picking up any of the following items, you will receive an
additional 100 health:

- lg
- rl
- mega
- rockets
DOWNLOAD: Align chunksperframe to server default.
tcsabina and others added 18 commits November 25, 2025 21:33
When spawnicide is enabled, players can no longer walk onto spawn points
without being killed. Deaths caused by spawnicide also subtract a frag.

There are three spawnicide modes:

- Disabled: default
- Prewar: only triggers during prewar
- Match: also enabled during a match
Display matchtag when player goes ready
This change makes the adjustments introduced in the following commit
configurable by the server admin and also toggleable in-game:
QW-Group/ktx@55497e8

The changes that made the bot easier interfered with competitive bot
challenges (endif, ToT mode, and regular povdmm4), where players had
become accustomed to the more difficult bots.

However, since these changes were merged in April, I decided to keep the
easier mode as the default, but allow server admins to configure the
default mode by setting k_fb_easy_skill_mode.

Players can also toggle the setting in-game by running:
botcmd easyskillmode.

The selected skill mode is displayed during countdown.
Previously, players could only pause if a matchtag was set. This change
adds support for the cvar k_pause_without_matchtag. When enabled, the
check for matchtag is skipped, and players can use their available pause
requests regardless of whether the game has a matchtag.
Allow pause without matchtag if k_pause_without_matchtag is set
k_spm_show can now be set to 2, which makes spawn markers render even
after the match has started.

The variable can also be cycled by running the spawn_show command as a
connected client.
Allow spawn markers to be shown during games
@dusty-qw dusty-qw merged commit 55e26a3 into QW-Community:non-antilag Jan 16, 2026
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8 participants